﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NetHackLib.Interfaces;

namespace NetHackLib.Weapons
{
    class AxeBase : IWeapon
    {
        public string Name
        {
            get;
            set;
        }

        public int Quantity
        {
            get;
            set;
        }

        public string Description
        {
            get;
            set;
        }

        public double Cost
        {
            get;
            set;
        }

        public double Weight
        {
            get;
            set;
        }

        public Position MapPosition { get; set; }

        public double MaxDamage
        {
            get;
            set;
        }

        public double MinDamage
        {
            get;
            set;
        }

        public int HandUse
        {
            get;
            set;
        }

        public IWeaponAbility Ability
        {
            get;
            set;
        }

        public void DealDamage(Character victim)
        {
            throw new NotImplementedException();
        }
    }
}
